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[Âü°í¼­] ´ººñºÎÅÍ ½Ç¹«±îÁö ÀÚ¹Ù
À¯ÀÎÅ ÁöÀ½ | ¾ÆÀÌ»ý°¢(µðÁöÅкϽº) Æ쳿
 

¤ýÁ¤°¡ 32,000 ¿ø
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¤ýÃâ°£ÀÏ : 2015 ³â 3 ¿ù 30 ÀÏ
¤ý1280 ÂÊ | 188*257*42mm/2195g | ISBN : 9788960881570
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ÄÄÇ»ÅÍ/ÀÎÅÍ³Ý ¡æ ÇÁ·Î±×·¡¹Ö ¡æ JAVA
¡º´ººñºÎÅÍ ½Ç¹«±îÁö ÀÚ¹Ù¡»´Â ÀÚ¹Ù ¿ÕÃʺ¸ÀÚ»Ó¸¸ ¾Æ´Ï¶ó ÄÄÇ»ÅÍ ÇÁ·Î±×·¥¾ð¾î¸¦ ÀüÇô ¾ËÁö ¸øÇÏ´Â »ç¶÷À» À§ÇØ ÁýÇÊÇÏ¿´½À´Ï´Ù. µû¶óÇϱ⠽ÄÀ¸·Î ±¸¼ºµÇ¾î ÀÚ¹Ù Ãʺ¸´Â ¹°·Ð ÇÁ·Î±×·¥ ¿ÕÃʺ¸µµ ¹«¸® ¾øÀÌ ÀÐ¾î ³»·Á °¥ ¼ö ÀÖµµ·Ï ±¸¼ºÇÏ¿´À¸¸ç °¢ ´Ü¿øº° °³³ä ÀÌÇØÇϱ⿡¼­ ¸Ó¸®¿¡ ½ï µé¾î¿Àµµ·Ï Àüü À±°ûÀ» ÀâÀ» ¼ö ÀÖ½À´Ï´Ù. ¶ÇÇÑ ½ÇÇà °¡´ÉÇÑ ¿¹Á¦ ÇÁ·Î±×·¥ 700¿© °³ ÷ºÎµÇ¾î ÀÖ½À´Ï´Ù.

Chapter 1. ÀÚ¹ÙÀÇ ±âÃÊ
1.1 Java download, ¼³Ä¡ ¹× ½ÇÇà
1.2 Java ÇÁ·Î±×·¥ ±¸Á¶
1.3 Java Source Program ÀÛ¼º Çü½Ä
1.4 µé¿©¾²±â ±ÔÄ¢(Indentation)
1.5 Java Error

Chapter2. Data Type
2.1 Data TypeÀÇ Á¾·ù
2.2 º¯¼ö ¼±¾ð
2.3 »ó¼ö¿Í º¯¼ö
2.4 ¹®ÀÚ¿­°ú ¡°+¡±¿¬»êÀÚ
2.5 º¯¼öÀÇ ÃʱâÈ­
2.6 Data typeÀÇ Å©±â
2.7 2Áø¼ö, 4Áø¼ö, 8Áø¼ö, 16Áø¼ö
2.8 Bit, Byte, ASCII code, Unicode
2.9 ¼ýÀÚ¿Í ¹®ÀÚ Ç¥±â
2.10 Casting(Çü º¯È¯)
2.11 ¸íĪ(Identification) ±ÔÄ¢
2.12 º¯¼öÀÇ È°¿ë

Chapter3. Object¿Í Class
3.1 object¿ÍclassÀÌÇØÇϱâ
3.2 AttributeÀÌÇØÇϱâ
3.3 class Á¤ÀÇÇϱâ
3.4 object »ý¼ºÇϱâ
3.5 objectº¯¼ö ¼±¾ð
3.6 AttributeÁ¢±Ù
3.7 method ÀÌÇØÇϱâ
3.8 method¿¡ argument(º¯¼ö) Àü´ÞÇϱâ
3.9 method ¿À¹ö·Îµù(overloading)
3.10 method¿¡¼­ return °ª(°á°ú °ª) Àü´Þ ¹Þ±â
3.11 »ý¼ºÀÚ(Constructor)
3.12 this key word
3.13 object ÃʱâÈ­ block
3.14 object¿Í objectº¯¼ö

Chapter4. Á¶°Ç¹®
4.1 if¹®°ú if else¹®
4.2 Á¶°Ç½Ä
4.3 switch¹®
4.4 »ïÇ×(?:) ¿¬»êÀÚ

Chapter5. Bit ¿¬»ê
5.1 bit ¿¬»êÀÚ
5.2 shift ¿¬»êÀÚ
5.3 ¿¬»êÀÚ ¿ì¼±¼øÀ§

Chapter6. ¹®ÀÚ¿­ String class
6.1 ¹®ÀÚ¿­
6.2 char¹®ÀÚ¿Í String object ¹®ÀÚ¿­ÀÇ Â÷ÀÌ
6.3 String objectÀÇ literal pool
6.4 Á¦¾î¹®ÀÚ
6.5 String classÀÇ Áß¿ä method

Chapter7. static key word
7.1 staticº¯¼ö
7.2 static method
7.3 staticº¯¼öÀÇ Ãʱ갪
7.4 static block

Chapter8. ¹Ýº¹ ¸í·É¹®
8.1 for¹®
8.2 ¿¬»êÀÚ Á¤º¹Çϱâ
8.3 continue¹®°ú break¹®
8.4 ´ÙÁß for¹®
8.5 for¹®ÀÇ È°¿ë
8.6 while¹®
8.7 do while¹®
8.8 LabelµÈ loop
8.9 for each¹®

Chapter9. ¹è¿­°ú Vector
9.1 1Â÷¿ø ¹è¿­
9.2 2Â÷¿ø ¹è¿­
9.3 ¹è¿­ÀÇ ÀÀ¿ë
9.4 Vector class

Chapter10. À¯¿ëÇÑ class
10.1 string °ü·Ã class
10.2 wrapper class
10.3 Math class
10.4 Random class
10.5 Calendar class¿Í GregorianCalendar class
10.6 Scanner class¿Í consle class
10.7 À¯¿ëÇÑ class ã¾Æº¸±â
10.8 Á¤±ÔÇ¥Çö(Regular Expression)

Chapter11. Object class ¿Í Class class
11.1 Object classÀÌÇØÇϱâ
11.2 Class class ÀÌÇØÇϱâ
11.3 Cast ¿¬»êÀÚ¿Í Çü º¯È¯(Type Conversion)
11.4 instanceof ¿¬»êÀÚ

Chapter12. »ó¼Ó(Inheritance)
12.1 »ó¼Ó °³³ä ÀÌÇØÇϱâ
12.2 extends key word
12.3 ´ÙÇü¼º(Polymorphism)
12.4 super class »ý¼ºÀÚ È£Ãâ
12.5 super key word
12.6 ÀçÁ¤ÀÇ(overriding)¿Í µ¿Àû¹ÙÀεù

Chapter13. Á¢±Ù ÁöÁ¤ÀÚ(Access Modifier)
13.1 Àº´ÐÈ­(Encapuslation)
13.2 Package
13.3 private, public, protected, no access modifier ºñ±³
13.4 public class ÀÛ¼º

Chapter14. final key word
14.1 final variable
14.2 final method
14.3 final class
14.4 method Á¤º¹Çϱâ

Chapter15. abstract class¿Í interface
15.1 abstract(Ãß»óÈ­) °³³ä
15.2 abstract class¿Í abstract method
15.3 interface °³³ä
15.4 interface ÀÛ¼º
15.5 default method

Chapter16. enum type
16.1 enum type °³³ä
16.2 enum type class
16.3 enum attribute¿Í method
16.4 enum values() method
16.5 enum Á¤¸®

Chapter17. Áßø class
17.1 static Áßø class
17.2 member class
17.3 local class(Áö¿ª class)
17.4 Ananymous class(À͸í class)
17.5 Lambda Ç¥Çö
17.6 Method Reference

Chapter18. Graphic ÇÁ·Î±×·¡¹Ö : AWT
18.1 AWT ÀÌÇØÇϱâ
18.2 Layout Manager
18.3 AWT component
18.4 AWT ÄÁÅ×À̳Ê(Container)
18.5 Graphics class

Chapter19. Event Handling
19.1 Event ÀÌÇØÇϱâ
19.2 Action Event
19.3 Window Event
19.4 Key Event
19.5 Mouse Event
19.6 Item Event

Chapter20. Graphic ÇÁ·Î±×·¡¹Ö: Swing
20.1 Swing µé¾î°¡±â
20.2 SwingÀÇ ±âº» Component
20.3 SwingÀÇ À¯¿ëÇÑ Component

Chapter21. Generic ÇÁ·Î±×·¡¹Ö
21.1 Generic ÇÁ·Î±×·¡¹Ö ÀÌÇØÇϱâ
21.2 Generic type class
21.3 Generic method

ÇöÀç ´ººñºÎÅÍ ½Ç¹«±îÁö ÀÚ¹Ù¿¡ µî·ÏµÈ ¼­ÆòÀÌ ¾ø½À´Ï´Ù.

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