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[Âü°í¼­] Çٽɰ­Á À¯´ÏƼ5 (À§Å°ºÏ½º °ÔÀÓ °³¹ß ½Ã¸®Áî 17) [ÀýÆÇ]
ÀÌÀçȯ ÁöÀ½ | À§Å°ºÏ½º Æ쳿
 

¤ýÁ¤°¡ 40,000 ¿ø
¤ýÆǸŰ¡ 40,000 ¿ø (0%, 0 ¿ø ÇÒÀÎ)
¤ýÀû¸³±Ý 1,200 ¿ø (3% Àû¸³)
¤ýÃâ°£ÀÏ : 2016 ³â 3 ¿ù 4 ÀÏ
¤ý704 ÂÊ | 188*240*32mm/1485g | ISBN : 9791158390297
¤ý1¸¸¿ø ÀÌ»ó ÁÖ¹®½Ã ¹«·á¹è¼Û
 
ÄÄÇ»ÅÍ/ÀÎÅÍ³Ý ¡æ ¸ÖƼ¹Ìµð¾î/°ÔÀÓ ¡æ ÄÄÇ»ÅÍ°ÔÀÓ
¢Ã 01Àå: À¯´ÏƼ3D ¼³Ä¡¿Í ¼³Á¤

1.1 À¯´ÏƼ3D ¼³Ä¡
__³»·Á¹Þ±â
__¼³Ä¡
__½ÇÇà
1.2 ù ÇÁ·ÎÁ§Æ®
__ÇÁ·ÎÁ§Æ® »ý¼º
__È­¸é ±¸¼º
1.3 ¿ì¸®µé¸¸ÀÇ ±ÔÄ¢
__ÇÁ·ÎÁ§Æ® ºä Æú´õ±¸ºÐ
1.4 ±âº» Á¶ÀÛ
__°ÔÀÓ ¿ÀºêÁ§Æ® Ãß°¡
__Æ®·£½ºÆû Åø
__±âÁî¸ð
__¾À ºäÀÇ È­¸é À̵¿/ȸÀü/ÁÜ
__ÀúÀå
1.5 ±âº» ¿ë¾î

¢Ã 02Àå: ±âº» ÀÍÈ÷±â

2.1 Snap
__½º³À ¼³Á¤
__Á¤Á¡ ½º³À(Vertex Snap)
__Ç¥¸é ½º³À(Surface Snap)
2.2 Global vs. Local
__±Û·Î¹ú ÁÂÇ¥
__·ÎÄÃ ÁÂÇ¥
2.3 Parent vs. Child

¢Ã 03Àå: ÀçÁú

3.1 ÀçÁú
__ÀçÁúÀ» Àû¿ëÇÏ´Â ¹æ¹ý
3.2 Material
__ÀçÁú·Î »ö ÁöÁ¤Çϱâ
__¿¡¼Â½ºÅä¾î »ç¿ëÇϱâ
__ÀçÁú·Î ÅؽºÃÄ ÁöÁ¤Çϱâ
3.3 Physics Material
__¿¡¼Â½ºÅä¾î »ç¿ëÇϱâ
__ÀçÁú·Î ÅؽºÃÄ ÁöÁ¤Çϱâ
__ÄÄÆ÷³ÍÆ®(Component)
__¹°¸® Àû¿ëÇϱâ
__¹°¸® ÀçÁú Àû¿ëÇϱâ

¢Ã 04Àå: Æ®·£½ºÆû

4.1 Move
__Á¶¸í
__µµ¿ò¸» È°¿ëÇϱâ
__½ºÅ©¸³Æ® ÄÄÆ÷³ÍÆ® »ý¼º
__Vector3
__ÄÚµù ½Ã ÁÖÀÇ»çÇ×
__À¯´ÏƼÀÇ ´ÜÀ§
__Congratulation!
__ÇÁ·¹ÀÓ ½Ã°£ÀÇ º¸Á¤
4.2 Rotate
4.3 Identity
4.4 Throw
__FixedUpdate
__GetComponent< >
4.5 Jump
4.6 LookAt
4.7 RotateAround

¢Ã 05Àå: Ãæµ¹

5.1 Move
5.2 Rigidbody
__¸®Áöµå¹ÙµðÀÇ Áú·®
__¿Ã¹Ù¸¥ Å©±â »ç¿ë
5.3 Collision
__ÄܼÖ(Console)
5.4 Trigger
__Æ®¸®°Å ¼³Á¤
5.5 Kinematic
__Å°³×¸¶Æ½ ¼³Á¤
__Å°³×¸¶Æ½ ¼³Á¤

¢Ã 06Àå: ij¸¯ÅÍ ÄÁÆ®·Ñ·¯

6.1 Character Controller
6.2 Jump
6.3 Move
6.4 Collision
__ű×(Tag) ¼³Á¤

¢Ã 07Àå: »ç¿îµå

7.1 »ç¿îµå
__Áö¿ø Æ÷¸Ë
7.2 Play
__»ç¿îµå Àû¿ëÇϱâ
7.3 PlayOneShot
7.4 WhenDestroy
7.5 DestroyDelayed
7.6 AudioManager
7.7 Check3DSound
7.8 PlayClipAtPoint

¢Ã 08Àå: Ä«¸Þ¶ó

8.1 Ä«¸Þ¶ó ½ÃÁ¡
8.2 Follow

¢Ã 09Àå: ½ºÄ«À̹ڽº

9.1 Skybox
9.2 RendererSet
__¿¡¼Â½ºÅä¾î »ç¿ëÇϱâ
__½ºÄ«À̹ڽº ¸ÓƼ¸®¾ó ¸¸µé±â
9.3 CameraSet

¢Ã 10Àå: Unity GUI(Legacy)

10.1 Ä«¸Þ¶ó
__Ä«¸Þ¶ó Åõ¿µ ¹æ½Ä
__2Dó·³ ¸¸µé±â
10.2 ÁÂÇ¥°è
__¿ùµå(World) ÁÂÇ¥°è
__½ºÅ©¸°(Screen) ÁÂÇ¥°è
__GUI ÁÂÇ¥°è
__ºäÆ÷Æ®(Viewport) ÁÂÇ¥°è
10.3 Unity GUI
__À¯´ÏƼÀÇ GUI ½Ã½ºÅÛ

¢Ã 11Àå: ÇÁ¸®ÆÕ

11.1 Prefab
__ÇÁ¸®ÆÕÀÇ Æ¯Â¡
__Æ®·¹ÀÏ ·»´õ·¯(Trail Renderer)
__ÇÁ¸®ÆÕ ¸¸µé±â
11.2 Instantiate

¢Ã 12Àå: ÆÄƼŬ

12.1 Particles
__ÆÄƼŬ ¿¡¼Â Ãß°¡
12.2 Instantiate

¢Ã 13Àå: ·¹ÀÌij½ºÆ®

13.1 Raycast
13.2 ScreenPointToRay

¢Ã 14Àå: À¯¿ëÇÑ API

14.1 Distance
14.2 Random
14.3 FindChild

¢Ã 15Àå: Áß·Â °¡¼Óµµ°è

15.1 ±â¿ï±â
15.2 Áß·Â °¡¼Óµµ°è

¢Ã 16Àå: ÄÚ·çƾ

16.1 Coroutine
16.2 Subroutine
16.3 Yield
16.4 ThreadSleep
16.5 AsyncOperation
16.6 AnswerCheck

¢Ã 17Àå: ¾À Àüȯ

17.1 LoadLevel
__ù ¹ø° ¾À ¸¸µé±â
__µÎ ¹ø° ¾À ¸¸µé±â
__¾À Àüȯ
__¾À Àüȯ
__½ÇÇà
17.2 LifeCycle
__µÎ ¹ø° ¾À ÀÛ¾÷
__¾À Àüȯ
__½ÇÇà

¢Ã 18Àå: ¸Þ¼­µå È£Ãâ

18.1 ¸Þ¼­µå È£Ãâ
__¸Þ¼­µå¸¦ È£ÃâÇÏ´Â ¼¼ °¡Áö ¹æ¹ý

¢Ã 19Àå: Ç÷¹À̾îÇÁ·¾½º

19.1 PlayerPrefs
__Static Functions

¢Ã 20Àå: Unity UI

20.1 UI
20.2 Rect Transform
__UI ·ºÆ® Åø Á¶ÀÛ
__UI Rect Transform
__ÇǺ¿ Æ÷ÀÎÆ®
__¾ÞÄ¿ Æ÷ÀÎÆ®
20.3 Text
20.4 Button
20.5 Toggle
__Åä±Û ¼³Á¤
20.6 Slider
__½½¶óÀÌ´õ(Slider)ÀÇ ±¸Á¶
__½½¶óÀÌ´õ ÀÛ¾÷
20.7 Input
20.8 ScrollRect
20.9 Mask
20.10 ScrollBar
20.11 ScrollView

¢Ã 21Àå: ¸ðµ¨¸µ

21.1 Unity & Model
21.2 Model Use
__¸ðµ¨¿¡ ¸ÓƼ¸®¾ó Àû¿ëÇϱâ
21.3 Material Change
21.4 Dynamic Change
21.5 ResourcesLoad
__¸®¼Ò½º Æú´õ

¢Ã 22Àå: ¾Ö´Ï¸ÞÀ̼Ç(1)


ÇöÀç Çٽɰ­Á À¯´ÏƼ5 (À§Å°ºÏ½º °ÔÀÓ °³¹ß ½Ã¸®Áî 17)¿¡ µî·ÏµÈ ¼­ÆòÀÌ ¾ø½À´Ï´Ù.

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